캠페인 |
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습격 DM DID EI HttT 전설 Liberty NR SoF SotBE THoT 건국 TSG 형제 UtBS - BAM |
Era |
기 영세 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
언어 |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Air elementals are magical entities built entirely out of the Abyssal atmosphere. Summoned elementals, introduced in a world where air is omnipresent, regenerate their bodies continually with time's passage. Given their anatomies, elementals of this variety are quick and evasive, albeit having a delicate frame that could be destroyed instantly by a well-placed attack. However, a 'well-placed attack' would be difficult to place on these elementals, given their highly resistant bodies of air.
Still, summoners who stir such beings into their world know that an air elemental could vanish just as quickly as it was summoned forth.
특별히 참고할 것: This unit regenerates, which allows it to heal as though always stationed in a village. This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
해당 유닛으로부터 승급: | Dimensional Gate |
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해당 유닛으로 승급: | Air Avatar |
소집비용: | 15 |
HP: | 18 |
이동: | 7 |
XP: | 35 |
레벨: | 1 |
선호시간대: | 시간대 중성 |
ID | I8 Ak_Elemental_air |
능력: | 척후, 재생 |
hurricane 충격 | 10 - 1 근접 | 저격 | |
small thunder 신령 | 5 - 3 원격 |
저항력: | |
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참격 | 30% |
관통 | 30% |
충격 | 30% |
화염 | 0% |
냉기 | 0% |
신령 | 90% |
지형 | 소모 이동력 | 방어도 |
---|---|---|
깊은 물 | 1 | 50% |
늪 | 1 | 50% |
도보불능 | 1 | 50% |
동굴 | 3 | 20% |
마을 | 1 | 50% |
모래 | 1 | 50% |
버섯 수풀 | 3 | 30% |
산 | 1 | 50% |
산호초 | 1 | 50% |
성 | 1 | 50% |
숲 | 1 | 50% |
얕은 물 | 1 | 50% |
언덕 | 1 | 50% |
영구 동토 | 1 | 50% |
통과불능 | - | 0% |
평지 | 1 | 50% |